I spent around the past 4-5 days, just renaming all the character generator parts I had for MV & MZ. Available for MV/MZ, features the same gradient files. RPG Maker MZ With 3000+ Character Generator Parts. Use the money you saved with this free asset pack on some new fits for your characters! ( Get on Steam)Ĭandymold: Detail level too uncanny for you? Download my Candymold sprite faces instead to stick to cute&simple, with matching adorable sideview battlers. Heroine Character Generator Asset packs: (For MV/MZ) There's plenty of big fancy heroine eyes for your fancy facesets. You can exclude specific sheets in your game, so this plugin can be paired with actual tallsprites like Tonbi's. Sprite Height Modifier: (For MV/MZ) Want to tallify a generator character but don't have the pixel art chops? This plugin will automatically stretch out the characters for you. Also features bolder, more vivid gradient choices. Komyu-sho sideview battlers: (for MV/MV Trinity) Provides facial feature options for sideview battlers. This will be your best-looking tall sprite option. Practically every correction I've made (colours not included) to the sprites has also been corrected in Tonbi's works. Tonbi's Tallsprites: (for MV/MZ) If you're not a fan of chibis, it's easy to copy and paste eyes from this set onto Tonbi's tallsprites for MV/MZ. ⚠️Requires ownership of RPG Maker MZ to use MZ generator parts. I used heromachine to get a better idea of what I wanted. 2: Dont try to draw straight out of your head. Make sure the character is from the right version. This will help with character proportions and grid positioning. ⚠️Requires ownership of RPG Maker MV/RPG Maker MV Trinity asset pack to use MV generator parts. Draw over a blank character (there are plenty of these floating around on google images). ⚠️Requires ownership of RPG Maker MV to use modified sprites. The donate section is a thank you tip this pack is free. □Do not sell assets based on these assets. □Using on your own hand-drawn sprites OK If you selct your MV program from steam right click and go to proporties and view local files, you can find the folder that. □ Candymold Gradient file for MV & MZ (better skintone range, more candy-coloured hair, more brown hair) The parts of the premade characters cannot be added into the generator as generator parts because the fies in the generator are different than 'whole images' They are pieces while the premade characters are whole images. □ 10 Generator down sprites for characters with special facial features □️ 45 Generator parts for MV&MZ Male, Female, Kid (24 actors, 16 NPCs, 5 expressions, 2 bases) ![]() □ Face updates for all NPCs (People, Evil, Monster, Nature) Thanks to that, I am now in the process of porting the game to RMMV. While I used VX Ace at first, MVs character generator allowed me to (re)design some characters, and create emotion facesets easily. ![]() Redraws of the faces of the RPG Maker default assets, along with improvements and corrections to the pixel art of the sprite AND templates to use for both editing and the generator. Im currently developing a small RM game called Dragonblood. So how do you express the unique vibes of each character on a canvas just begging for detail? Make me do it □ Even if you love the cutesy proportions, there's something unfinished about them. Was wondering if they released any character generator DLC for MZ that has assets that would work for Japanese characters? Things such as kimono, samurai armor, and so on? Or if anyone here on the forum has created assets that would work.The highest barrier of entry for the average RMMV game the huge soulless blank eyes on every sprite, juuust big enough that it's noticeable if you give them specific features. ![]() I used those packs at the time (not sure if that's even allowed since they were made for MV and not MZ), but since then I lost the original install of MZ that I had on my pc, and when I reinstalled it I lost all the stuff I added to the generator folder, such as all the Japanese stuff (and sadly I don't own MV anymore, so can't redownload the assets). When I last worked on the project (which was around Summer or Fall of 2022) I don't think there were any suitable assets available at that time, and the best I could find were parts they made for MV, with the Japanese character packs they released. The region of my game world that I was last working on is a place that I'm trying to base off Japanese culture, with the people there being of Asian descent. ![]() It's been several months now that I've been on break from a project I was working on, and I recently started regaining interest in working on it once more, but I hit a bit of a snag.
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